OpenSceneGraph 3.0: Beginner's Guide

OpenSceneGraph 3.0: Beginner's Guide

Rui Wang, Xuelei Qian
この本はいかがでしたか?
ファイルの質はいかがですか?
質を評価するには、本をダウンロードしてください。
ダウンロードしたファイルの質はいかがでしたか?
Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We'll meet some maths in the book—geometry and linear algebra—and familiarity with these topics will be great, but you don't need to be a maths whiz to use this book.
年:
2010
出版社:
Packt Publishing
言語:
english
ページ:
387
ISBN 10:
1849512825
ISBN 13:
9781849512824
ファイル:
PDF, 20.19 MB
IPFS:
CID , CID Blake2b
english, 2010
ダウンロード (pdf, 20.19 MB)
への変換進行中。
への変換が失敗しました。

主要なフレーズ